Pixel Dash - Endless Runner
Pixel Dash
An Endless Runner
Dive into a beautifully crafted pixel world in this challenging 2D endless parkour platformer. The goal is simple: survive as long as you can. But with procedurally generated platforms, deadly traps, and ever-increasing speed, chasing that new high score will be the ultimate test of your skills.
Master intuitive controls to jump over vast chasms, slide under dangerous ledges, and grab onto platforms to save yourself from a fall. Use the coins you collect in-game to visit the shop and personalize your experience, unlocking vibrant new colors for both your hero and the very platforms you run on!
Key Features:
- Classic Endless Action: Easy to learn but difficult to master. Run, jump, double-jump, and slide your way to a new record!
- Deep Customization: Use your hard-earned coins to express yourself! Unlock dozens of color combinations in the shop to customize both your character and the platforms.
- Dynamic Day & Night Cycle: Experience the run in different atmospheres! Choose to play in a bright daytime setting, a moody nighttime world, or let the game surprise you with a random cycle.
- Procedurally Generated Challenge: No two runs are ever the same! The world is generated on the fly, ensuring a fresh and unpredictable challenge every single time you play.
- Stunning Pixel Art & Atmosphere: Immerse yourself in a gorgeous pixel-art environment with parallax scrolling backgrounds that bring the forest and mountains to life.
- Chase the High Score: Compete against yourself to beat your personal best distance and score.
Controls:
- Jump / Double Jump: [Spacebar]
- Slide: [Left Shift]
Think you have what it takes? Play now and start your run!
Assets Used
Player - Pixel Prototype Player
Background - Mountain Dusk
Rain FX - Rain Maker
Updated | 21 days ago |
Published | 24 days ago |
Status | In development |
Platforms | HTML5 |
Author | Shanmukha |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Casual, Endless, Endless Runner, infinite-runner, Pixel Art, Runner, Singleplayer, Unity |
Development log
- Update 1.123 days ago
- Update 1.023 days ago
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