Day 11: Floating High with Reusable Code!




For Day 11, I created "Balloon Ascent," a 3D side-scroller with a "Flappy Bird" style of gameplay. This project was a ton of fun and a great exercise in creating a library of reusable code.
The Goal: I wanted to build a game with a continuous movement mechanic. Instead of a single "flap," the player has to hold the button to apply a constant upward force, which requires a different kind of skill to master.
What I Learned: The biggest takeaway from today was seeing the power of the reusable component scripts I've been building over the last few days. For this new game, I was able to instantly add a seamlessly scrolling background and moving obstacles by just dragging my RepeatBackgroundX.cs and MoveLeftX.cs scripts onto my objects. This saved me a huge amount of time and let me focus on the core new mechanic: the floating physics. It's incredibly rewarding to see my own code library growing and accelerating my development speed!
Files
Balloon Ascent
| Status | Released |
| Author | Shanmukha |
| Genre | Adventure |
| Tags | 3D, Endless Runner, Singleplayer |
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